Tag Archives: Android
During the last weeks, several rather big overhauls got through my whole android game codebase. Besides a noticeably improved performance in Paper Wars, battle.aerobics and grav-o-balls, the result is a new game being launched: Light Mayhem.
After a lengthy beta-phase, Grav-O-Balls finally matured to a v 1.0 release-state. While I’m currently a bit annoyed by the android market comment system – very few “helping” words there, lots of almost insulting statements. Anyway – I’m happy that … Continue reading
After being busy with things other than Android programming, I finally got a new update for Paper Wars published. The game has been surprisingly popular even after being online quite a while. 120983 downloads in 10 months – not too … Continue reading
As the last blog about scoreloop was promising: a new project was about to go live. This time, it’s a physic-based game to exploit android devices capabilities a bit more.
For Paper Wars, I already did a aHighscore integration because it is was really easy to handle and fast to implement. But it is rather limited as well because it is a hobby project. Thus a new online-feature backend has … Continue reading
The latest updates have been rolled out – and Battle Aerobics went live, finally.
Google Android introduced a full multitouch support with SDK Version 6 (2.0). Sadly, the userbase for 1.5-1.6 phones is still pretty strong, thus a backwards-compatible solution might be a good idea.
Paper Wars got tested by the German site AndroitPit and got an overall “Good” ranking!