Category Archives: Computer Science
With the Android market becoming more crowded, it is not as easy to become noticed anymore. While my games all got updated due to new AdMob and scoreloop libraries, the download counts decrease with each update.
During the last weeks, several rather big overhauls got through my whole android game codebase. Besides a noticeably improved performance in Paper Wars, battle.aerobics and grav-o-balls, the result is a new game being launched: Light Mayhem.
After a lengthy beta-phase, Grav-O-Balls finally matured to a v 1.0 release-state. While I’m currently a bit annoyed by the android market comment system – very few “helping” words there, lots of almost insulting statements. Anyway – I’m happy that … Continue reading
After being busy with things other than Android programming, I finally got a new update for Paper Wars published. The game has been surprisingly popular even after being online quite a while. 120983 downloads in 10 months – not too … Continue reading
As the last blog about scoreloop was promising: a new project was about to go live. This time, it’s a physic-based game to exploit android devices capabilities a bit more.
For Paper Wars, I already did a aHighscore integration because it is was really easy to handle and fast to implement. But it is rather limited as well because it is a hobby project. Thus a new online-feature backend has … Continue reading
The latest updates for Paper Wars and battle.aerobics arrived.
Version 1.1 of battle.aerobics has been released to the android marketplace. This maintenance patch is finally adding the soundtrack – the data was shipped some weeks, already, but there were issues during playback. Also, the enemy tanks are behaving as … Continue reading
Depth of Field is a photographic effect caused by aperture and focal length. A very interesting article about this topic has been published in istockphoto.com. It provides a reliable depth-cue for two-dimensional, projected material. In other words: It makes pictures … Continue reading
The latest updates have been rolled out – and Battle Aerobics went live, finally.